Subject: Mandalore's stats Sat Oct 31, 2009 11:40 am
Armor gives 3 protect and absorb He's a good fighter so 3 att and def Two jump because of conditioning. Three Heal because of implants.
Any objections please let me know.
Tyran Dark Lord of Oblivion
Posts : 489 Join date : 2009-09-11 Age : 29 Location : England
Subject: Re: Mandalore's stats Sat Oct 31, 2009 11:44 am
make that 2 heal, 3 seems a little much
Husky
Posts : 104 Join date : 2009-10-16 Age : 32 Location : Germany
Subject: Re: Mandalore's stats Sat Oct 31, 2009 11:46 am
protect: 2 absorb: 2 atk: 3 def: 2 heal: 2
my opinion...
Tyran Dark Lord of Oblivion
Posts : 489 Join date : 2009-09-11 Age : 29 Location : England
Subject: Re: Mandalore's stats Sat Oct 31, 2009 11:48 am
On second thought, I'm with Husky
Dante Erinith Lord of Oblivion
Posts : 95 Join date : 2009-10-23 Age : 31 Location : Somewhere
Subject: Re: Mandalore's stats Sat Oct 31, 2009 11:59 am
I've never been a strong supporter of swordusers having defense stat, since it means swords deflect blaster bolts...but meh. I've basically with Husky, there.
Sithis.
Posts : 241 Join date : 2009-09-28
Subject: Re: Mandalore's stats Sat Oct 31, 2009 12:02 pm
Husky wrote:
protect: 2 absorb: 2 atk: 3 def: 2 heal: 2
my opinion...
Exactly.
Jacen
Posts : 92 Join date : 2009-10-22
Subject: Re: Mandalore's stats Sun Nov 01, 2009 6:23 pm
Alright. I'll do that. The only reason I upped heal was because JA+'s swords suck. And it really sucks when fighting FU when your absorb is 2. >.<
Grelite
Posts : 152 Join date : 2009-10-17 Age : 32 Location : The Netherlands
Subject: Re: Mandalore's stats Mon Nov 02, 2009 1:28 am
That's what non-FS people have to deal with, if you stay at range, there's really not much the Dark Side Force User can do.